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To the looter goes the spoils
To the looter goes the spoils












to the looter goes the spoils
  1. #To the looter goes the spoils full
  2. #To the looter goes the spoils pro

#To the looter goes the spoils pro

We decided immediately that there wouldn’t be any lasers and shiny metals in Outriders, and that we wanted to develop a dark, brutal, and ballistic sci-fi world.ĪRVE Error: Mode: lazyload not available (ARVE Pro not active?), switching to normal mode The inspiration of those kinds of dark universes and stories was where we started out when creating the world of Outriders. We also love classic dark literature like Heart of Darkness. One of my favourite stories is actually a manga/anime called Berserk, for example. WP: Going into development, what were your inspirations for Outriders’ gritty sci-fi setting and story?īK: I’ve always loved stories of anti-heroes, and dark, brutal sci-fi and fantasy universes. Anything we create would be similarly self-contained complete experiences that add new stories we’d like to tell in the Outriders world and universe. If they love this world and want to spend more time in it, and the game is successful, we would love to add new stories to Outriders. Delivering that content what we are focusing on now.Īfter that, who knows, that’s really up to the players.

#To the looter goes the spoils full

The full story with a definitive end, and any end game challenges are all there on day one. Outriders will give players a complete experience out of the box. After you finish the campaign there’s end-game content that can keep players who would like to stay in this world busy for quite some time as well. The main campaign alone is around 25 hours if you just mainline the campaign missions, but there are side-quests, hunter missions and bounty hunts that will take you off the beaten path and will make the game at least 40+ hours. WP: There seems to be a strong emphasis on the story with Outriders, how long can we expect the main campaign to be? And are there any plans for post-release DLC?īK: The length of the game depends entirely on how you play it. We wanted to build a character progression system that allows for class builds with the creativity and complexity of classic RPG’s. You will have a lot of options to shape how your character plays, and what powers you focus on.

to the looter goes the spoils

We were more inspired by classic RPG’s like D&D and Diablo than anything else on the market now. WP: With a number of other looter-shooters around, what does Outriders do differently that will allow it to stand apart from the rest?īK: We’re much more of an RPG-Shooter than a looter shooter. WP: Releasing on both current and next-generation consoles, do you have any plan for cross-generational play? Or cross-platform support?īK: We’ll have more to reveal on cross-play later this year. What locations and biomes can we expect to see in the full release?īartek Kmita: You’ll go on an epic journey across the world of Enoch in the campaign, from the mud and trash of the desperate Human colonies to the stark and freezing mountains of Eagle Peaks, the dark and mysterious Jungle and the unforgiving Desert, and much more that we can’t quite talk about yet! WellPlayed: From what you have shown us so far, Enoch doesn’t look like somewhere you would want to vacation to with the family, but it does look beautiful. Recently we got the chance to chat with People Can Fly’s Creative Director Bartek Kmita about Outriders’ world, the gameplay choices awarded to the player and the influences that helped shape the project. Since then we have had small glimpses here and large breakdowns there ( Outriders Broadcast), with each new detail looking better than the last. At last year’s E3 (2019) we got our first look at their newest title Outriders, a class-based RPG third-person shooter that is solidly based in a gritty Sci-fi setting. One such developer is People Can Fly, the team behind games such as Bulletstorm and Gears of War: Judgement. In the lead up to a console launch, we begin to see what tight-lipped developers have been spending their time working on. We are fast approaching the next generation of games consoles and it’s a terrifying time to be a wallet, but an exciting time to be a gamer.














To the looter goes the spoils